Gaming · Politics · Propaganda
Videospiele als Propagandainstrument: wenn Staaten mitspielen.
Video games as an instrument of propaganda
How China, Russia, Saudi Arabia and other actors use games for political ends – from enemy images built into game mechanics to quiet power over publishers and platforms. The bigger risk is not the single propaganda game, but the silent narrowing of what can still be played.
Core demands
- Transparency about state ownership and funding of games, publishers and platforms – visible to players.
- Protect creative independence: binding editorial statutes at state-owned studios and disclosure of regional content changes.
- Media literacy for games: education that explains procedural rhetoric belongs in schools and civic education.